Steam Name + Profile link: DJDex04
Roleplay Name: Dex
Teamspeak Name: DJDex04
Former Staff Rank: None
Current Age: 14
Do you have a working microphone and is it understandable?: Yes and I don't get any complaints about my mic.
Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template):
Enemies, HP, Amount:
Primitive Clone Leader=10k HP = 1 player = 1 life
Guards of leader(force mystics)= 5000hp = 2 players = 3 life's
Primitive clone foot soldiers= 3000hp = 5 players = Can keep respawning until the leaders guards are dead.
Passive, HP, Amount:
Republic's Execution: From the current map, battalion receives a stress signal from a planet not visited my the republic for a long time, in this distress signal it shows that there are phase 1 clones trapped on a forest planet and they have been left there after a fight in the war. Battalion gets CE to track the exact location of the distress signal on the planet and they will locate the distress signal on a little forest island on the forest planet. The republic sends LAAT's to the beach of the forest planets island where the distress signal was located. Battalion then explain the signal was found somewhere in the forest and the clones have apparently become pretty primitive due to time spent on their own trying to survive and the grumbling sounds they are making over comms, the troops are said to approach these phase 1 primitive clones with caution and try to make contact with the clones. When the 2 force users(leaders guards) are spotted, send jedi to fight them instead of scouting out for enemies.
Event Character Execution: On the map before the event, the primitive leader will advert [Distress signal] Help, Help, leader of Clone squadron, Left on planet after battle, 2 years, outer rim. HELP.(static)(grumble noise). When on event planet, the primitive clones can advert grumbling sounds when the troops are at briefing, the primitive foot soldiers will act weird walking around randomly deep in the forest with weapons, groaning and shouting randomly about being ditched on the planet.(Make sure these foot soldiers are very deep in the forest near the leader so that the troops can find the audit files before finding the primitive clones) The guards(force mystics) will protect the leader and the leader will be stationed in a little tent near a bunch of republic vehicles. The leader will start adverting that the republic left them and they will pay for there crimes. As soon as that advert is announced the foot soldiers will start to seek out clones and start to fight them
Story: The Troopers ship has received a distress call from what appears to be a large group of Clones on a forest planet the Republic has not visited for a very long time after a devastating defeat. The troopers go to investigate and come across lots of dead wildlife and evidence of a large battle. Battalion will come across 3 audio files, after finding all the files, they eventually come across a group of mildly psychotic clones in Phase 1 Armor, called the 64th Midnight Platoon, that explain to the troops that long ago, a battle took place that forced the Republic to leave whole battalions of men behind to be slaughtered by the CIS. Just as the trooper would try to help the long lost clones, the forgotten clones would explain that the only way for the Republic to pay for leaving them was to die, just as they did after being left behind. The primitive Phase 1 survivors would begin opening fire on the troops, still with their Republic weapons and vehicles, forcing the troops to fire back. (this is a very deep concept especially since it brother on brother). While the troops are fighting the main force of the primitive clones, OS,CG or ARC would be tasked with finding the leader of the old regiment of clones, MP-CMDR “Tombstone” and either persuade him to call off his troops, capture him, or kill him…
If he calls all his troops off, Battalion will offer them a place to live and a bit of money, roughly 500k.
If battalion orders to attempt to capture him, troops/Jedi will proceed to kill the leaders guards and make the leader surrender. After his capture, battalion can decide if he to be executed or just imprisoned.
If battalion orders for his death, then obviously troops will attempt to kill the leader.
Have you ever Done an Event Before?:Yes I have.
What was your event and was it successfully executed?: It was imperial event where we sent about 40 ST to hoth where rebels had took over an imperial base. The main goal was to get into the base, clear out any hostiles and save some fleet members that as being held hostage by Admiral Akbar, the fleet was saved however Akbar escaped which was good for the storyline. This was a very successful event.
Do you understand the responsibilities a event-planner has? If so, what are they?: Yes I do. Event planners should know what is and isn't allowed or expected in events, they need to make sure that everything runs smoothly for other staff and players, they should also try to include everyone into the event somehow, They should know the schedules for events. They should know the maps, player models, weapons, HP ect needed for the event. They should also know basic ULX commands needed for events.
Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes I understand this completely.
Anything else?: Thank you for taking your time to read this, my grammar is a bit off so some parts might not make sense and if you point these out, I will correct it. Thank you for the chance to be Event planner. W-G E-Planner